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41. New Player Skill Test Drive. - in Player Features and Ideas Discussion [original thread]
Tanya's got a good idea, really extensive and detailed tutorials via mission arcs, where you are put into ships/positions fulfilling different roles during the missions, ignoring your current skills completely. So to the actual "test drive" woul...
- by David Xavier - at 2011.10.24 21:17:00
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42. Dealing with Bots through Enriching PvE - in Player Features and Ideas Discussion [original thread]
The current bugged drone control when your drones attack random targets on their own accord make this idea quite horrible as you may get wiped even if you knew what not to touch. Also many ships are tanking via damage so they reduce the incoming ...
- by David Xavier - at 2011.10.24 20:42:00
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43. New Player Skill Test Drive. - in Player Features and Ideas Discussion [original thread]
I like the idea to give new players a taste of action. However once the test drive ends they may slump back into feeling useless, but who are we kidding ? Because, to be frank, you can't do jack in this game until your have a few million SPs under...
- by David Xavier - at 2011.10.24 19:43:00
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44. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Klandi wrote: The pilot is a victim of a gank - that is special treatment is it not? In answer to your last question - have you tried ice mining? It is one of the most boring, mind-numbing jobs in Eve. Thankless is being nice. ...
- by David Xavier - at 2011.10.24 15:06:00
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45. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
BeanBagKing wrote: I can't wait to get the gallente one so I can fit a caldari shield tank on it and some large minmatar guns =D I fear this will be the case... but hey let's be optimistic, I am sure it will be a killer with ACs. :)
- by David Xavier - at 2011.10.21 17:12:00
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46. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
The Tornado is absolutely awe inspiring, I just hope that the Gallentean one will not be A BIG AMORPHOUS AMOEBA with engines strapped on it.
- by David Xavier - at 2011.10.21 15:03:00
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47. Sticky:CCP Focuses on EVE Universe - A CCP Announcement - in EVE General Discussion [original thread]
Refocusing on the EVE Universe is good news. I may be wrong here, but it bugs me why don't you just assign people from WoD to EvE if everything is fine? My HRM teacher taught me that firing people is the last resort.
- by David Xavier - at 2011.10.21 08:58:00
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48. Taking prisoners in Eve - in Player Features and Ideas Discussion [original thread]
I like the basic idea, perhaps the jail time should be altered. Mfume Apocal wrote: Too much potential for griefing with this one. It goes beyond the accepted making people not want to play EVE and into the no-man's land of making it so they C...
- by David Xavier - at 2011.10.19 18:58:00
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49. The Upcoming PI Changes - in Player Features and Ideas Discussion [original thread]
I would like to see some pirates commenting if they have the skills and will to set up customs offices in low sec space at all. This can in theory lead to more interaction, but I fear it will include more shooting than negotiations for safe passa...
- by David Xavier - at 2011.10.19 18:42:00
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50. F2P EvE - in Player Features and Ideas Discussion [original thread]
It may work. In theory let's say CCP does implement the idea: Most probably we will have side arms (at least based on the promo), now that F2P players have only one shot at living we will have all the griefers camp the stations in jump clones w...
- by David Xavier - at 2011.10.19 18:04:00
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51. Self Built Customs Offices A wonderful Idea! - in EVE General Discussion [original thread]
Salx wrote: Hundreds of millions? NA I would say about 70m a station Which is dirt cheap your lucky they don't use fuel to run!! LOL I would love to see the tears if that happened I would love to see an NPC faction roaming 0.0 blowing up pla...
- by David Xavier - at 2011.10.18 18:49:00
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52. Active tanking bonuses, a straight up and down vote. - in Player Features and Ideas Discussion [original thread]
Yes - As mentioned before, resist bonus would be a lot better and versatile.
- by David Xavier - at 2011.10.17 15:10:00
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53. Remove destroying imps or remove the attribute bonus - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: *snip* Meh. Rich people should get SOME advantages for their effort... and in having high-grade implants they do incur more risk than most do due to cost. Not supported on both counts. Instead... look into getting a Jump Cl...
- by David Xavier - at 2011.10.14 12:56:00
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54. [Proposal] Low Sec Love - in Assembly Hall [original thread]
Ragneir wrote: What it really comes down to is missions in high sec killed Low sec and for years plagued 0.0 as you could make more isk per hour in high sec and safer than 0.0. Just recently they made 0.0 near the best profit in the game. Still...
- by David Xavier - at 2011.10.10 12:31:00
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55. Gallente - in EVE General Discussion [original thread]
Rails need something more than a mere optimal range increase, you should share the tracking love. Any reason why leaving out the Dominix from your proposal ? It can not fit a full rack of (5) T2 425mm rails and a proper fit without the need of fi...
- by David Xavier - at 2011.10.05 21:16:00
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56. The ole crews talk - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Erik Finnegan wrote: With all due respect, should you not take this discussion to the Intergalactic Summit ? Else, as interesting as the debate is, please boil this exploration of lore down to something that is a helpful mo...
- by David Xavier - at 2011.10.05 16:17:00
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57. Remove Damage Randomization - in Player Features and Ideas Discussion [original thread]
There is no randomness in life. For example when you flip a coin, if you knew everything precisely about it's state and the forces affecting it during it's flight through the air you could always flip it the way to get the result you want. This ...
- by David Xavier - at 2011.10.05 11:58:00
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58. low sec/null sec missions- open to all - in Assembly Hall [original thread]
White Tree wrote: Holy **** lmao. This is what empire mission runners actually believe. A fitting answer from a CSM member. It is understandable that with dust514 on the horizon CCP needs conflict in 0.0 space to generate enough player g...
- by David Xavier - at 2011.09.28 21:51:00
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59. Expanding EvE with out adding solar systems. - in Player Features and Ideas Discussion [original thread]
Erik Finnegan wrote: David Xavier wrote: A better solution would be to give the players the option: ... - Just target the other gate for example, but be prepared that if your path would lead through any solid object or strong gravitational f...
- by David Xavier - at 2011.09.20 12:07:00
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60. New skill training method - in Player Features and Ideas Discussion [original thread]
Svaste wrote: IMO the grinder benefits are already in game and working well for Eve. The grinder can afford +5 implants whereas the log on adjust skill queue log off player can't. Same with skill enhancing implants. The grinder can afford the 5...
- by David Xavier - at 2011.09.20 11:58:00
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